How to Convert PNG to SVG in UseCloudDraw

Published July 2025 · 8 min read

Ever had a great logo or icon as a PNG, only to realize it looks terrible when you try to make it bigger? That is the curse of raster images. PNGs, JPEGs, and GIFs are made of pixels — and when you stretch those pixels, they get blurry, blocky, or just sad-looking.

SVGs, on the other hand, are vector-based. That means they're made of math, not pixels. You can scale an SVG to the size of a billboard and it will still be razor-sharp. In this tutorial, I'll show you how to convert your PNGs into clean SVGs using UseCloudDraw's Trace Bitmap feature. It is easier than you think.

Why Convert Raster to Vector?

Before we jump in, let's quickly cover why you'd want to do this. Not every image should be vectorized — photos, for example, are almost always better left as raster. But for logos, icons, line art, and simple graphics, vector is king.

Importing Your PNG

First, get your PNG into UseCloudDraw. Nothing fancy here — just a standard import.

Step 1: Import your image

  1. Open UseCloudDraw and start a new document (or open an existing one).
  2. Go to File → Import and select your PNG file.
  3. Click on the canvas to place the image. You can resize it if needed, but don't stretch it disproportionately.
Best results: The cleaner your source PNG, the better the trace. High contrast, simple shapes, and solid colors work best. A blurry photo with 50 shades of gray? Not gonna trace well. A black-and-white logo on a white background? Perfect.

Using the Trace Bitmap Feature

This is the magic button. UseCloudDraw's Trace Bitmap tool analyzes your image and turns it into vector paths. You get several modes depending on what kind of image you're working with.

Step 2: Trace your bitmap

  1. Click on the imported PNG to select it.
  2. Go to Path → Trace Bitmap (or look for the Trace Bitmap button in the toolbar).
  3. A dialog box will appear with several tracing modes:
    • Brightness Cutoff — best for black-and-white or high-contrast images.
    • Edge Detection — traces the outlines of shapes.
    • Color Quantization — reduces the image to a set number of colors.
    • Grayscale — creates a grayscale vector version.
  4. For most logos and icons, choose Brightness Cutoff.
  5. Click Preview to see a live preview of the result.

Don't worry if the first preview looks weird — we are going to fine-tune it in the next step.

Adjusting Threshold

The threshold controls how picky the tracer is about what counts as "dark" versus "light." A low threshold means only very dark pixels get traced. A high threshold catches more of the mid-tones.

Step 3: Dial in the threshold

  1. In the Trace Bitmap dialog, find the Threshold slider.
  2. Drag it left and right while watching the preview.
  3. For a black logo on white: you usually want the threshold somewhere in the middle (around 0.45–0.55).
  4. For gray or faded images: you may need to push the threshold higher to capture all the detail.
  5. When the preview looks clean and complete, click OK.

Here's what I do: start at 0.5, then nudge up or down until the edges look solid and there's no unwanted noise. If the preview shows lots of speckles and dots, lower the threshold. If chunks of the image are missing, raise it.

Cleaning Up Traced Paths

The traced result is rarely perfect on the first try. You'll probably see extra nodes, jagged edges, or tiny unwanted paths floating around. Let's clean that up.

Step 4: Simplify and smooth

  1. With the traced vector object selected, go to Path → Simplify (or press Ctrl+L). This reduces the number of nodes and smooths curves.
  2. If edges are still rough, go to Path → Object to Path and then use Path → Node Editing to manually adjust points.
  3. Delete any tiny stray paths by selecting them and pressing Delete.

Step 5: Remove the original bitmap

  1. Your traced vector is sitting on top of the original PNG. Click the PNG (not the vector) to select it.
  2. Press Delete to remove it. Now you're left with just the clean vector version.
Pro move: If you traced a multi-color image, you'll get several vector objects layered on top of each other. Group them (Ctrl+G) so they don't accidentally get separated.

Exporting as Clean SVG

Now that you've got a beautiful vector, let's save it properly.

Step 6: Export your SVG

  1. Go to File → Export As → SVG.
  2. Choose a file name and location.
  3. In the export options dialog:
    • Set SVG Output to "Optimized" for smaller file sizes.
    • Make sure Convert text to paths is checked if you want the text to render correctly everywhere (even without the original font installed).
    • Leave Responsive checked if you want the SVG to scale to its container.
  4. Click Export and you're done.
Test it: Open the exported SVG in a web browser to verify it looks right. If something seems off, go back to UseCloudDraw, tweak the trace settings, and re-export.

When NOT to Trace

I'll be honest — Trace Bitmap isn't a miracle worker. It works brilliantly for simple graphics, but it falls apart on:

For those cases, you're better off redrawing the image by hand using the Pen Tool. It takes longer, but the result is infinitely better.

Turn Your PNGs Into Vectors Today

Grab a logo, icon, or simple graphic and give Trace Bitmap a try. Start with something high-contrast and simple. Once you see how clean the result is, you'll be vectorizing everything.

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UseCloudDraw Team

Design educators and vector enthusiasts. We create tutorials that actually help you get stuff done.

Tutorial Vector Conversion Intermediate
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